Addnime
Bio
First two games are my favorites of All Time, the other two are the ones I am thinking of/playing the most at the moment.
If I follow you I think you have interesting taste, write well, or both.
Primarily interested in aesthetically, narratively and emotionally ambitious or overwhelming experiences (i.e Xenogears). Doing research for my own efforts in game development.
First two games are my favorites of All Time, the other two are the ones I am thinking of/playing the most at the moment.
If I follow you I think you have interesting taste, write well, or both.
Primarily interested in aesthetically, narratively and emotionally ambitious or overwhelming experiences (i.e Xenogears). Doing research for my own efforts in game development.
Badges
Trend Setter
Gained 50+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
Gamer
Played 250+ games
Roadtrip
Voted for at least 3 features on the roadmap
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
295
Total Games Played
003
Played in 2024
555
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Very fun and engaging at first, but the lack of a map makes navigation a chore, and to be honest (and this is likely a skill issue on my part) the basic movement mechanics feel very fluid and awesome, but having to try and pull off the much more precise fighting-combo-like half-tilts of the stick and button presses and shit in order to progress through certain areas is very frustrating for someone like me who doesn't have super fast reflexes.
Idk, a lot of the time I felt like it was blind luck that I somehow managed to put the button combos in correctly to get past a gap and then having to try and replicate that to go back was really frustrating. I feel like SM64 speedrunners who already get a kick out of precise movement mechanics will love this but I had to drop it. I may come back to it eventually because this game is really lovely in a lot of ways, despite how the combat isn't very good.
I'm trying to get back into playing more games; a lot of my time has been spent at work and I've finally started production on my own game, and it's been in the works for a few months now. Maybe in a year or so I'll be able to give more information on it.
Idk, a lot of the time I felt like it was blind luck that I somehow managed to put the button combos in correctly to get past a gap and then having to try and replicate that to go back was really frustrating. I feel like SM64 speedrunners who already get a kick out of precise movement mechanics will love this but I had to drop it. I may come back to it eventually because this game is really lovely in a lot of ways, despite how the combat isn't very good.
I'm trying to get back into playing more games; a lot of my time has been spent at work and I've finally started production on my own game, and it's been in the works for a few months now. Maybe in a year or so I'll be able to give more information on it.
This game is honestly pretty good but the ping can get so bad it severely hampers the online experience; that and how mechanically, movement hampers your accuracy and so you have to stand still/crouch to improve it contradicts how lethal the gunplay is, to where you have to move around a lot to avoid gunfire, and it makes for a very confusing experience at times because you're wondering why some shots from near point-blank range don't hit and others do. Just feels very luck-based at times which is when the game feels at its worst. But maybe I'm just an idiot, idk.
BUT when it is working right it's a good time - great sound, reloading is made a strategic choice due to how long it often takes guns to reload, thus effectively selling the tension of the western-gunfight fantasy, and the maps are fun and well designed.
BUT when it is working right it's a good time - great sound, reloading is made a strategic choice due to how long it often takes guns to reload, thus effectively selling the tension of the western-gunfight fantasy, and the maps are fun and well designed.