Impeccable game to play while listening to Anri's Timely!!, barely managing to get through a level or two more than you did previously before rage-quitting due to the outrageous enemy placement, and then picking it back up again the next day because the central mechanic is just that well designed. Might be ignorant on my part but honestly the fact that the designers were able to implement such complex physics for the hook on the Super Famicom blows my mind, and I imagine they had to calculate all that themselves, none of that ripping kinematic code from github or toying with pre-built engine physics or whatever. Great stuff even with all the frustrations regarding enemy/level-design.

Also speedrunners again demonstrating they're gods among men: https://www.youtube.com/watch?v=vxdFixwMCpA&t=101s

Reviewed on Dec 24, 2021


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