Step down from MMZ3 but about on par with 2. I miss Recoil Rod but the Zero Knuckle had some merit to it. Mostly being using it on enemies with axes so you could get that weapon variant and enjoy its power and range. The levels in this game don't stand out in my mind like MMZ3's did, but I do recall the bosses being stiff challenges. Without focusing too much on the story, the final fight and resolution was a good sendoff for the series.

Reviewed on Sep 15, 2019


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