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Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion. The game introduces the Zero Knuckle, a weapon that lets Zero steal other enemies' weapons and use them for himself, as well as a new mechanic where Zero can alter weather conditions before entering one of the eight main levels.
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Beaten with an A-rank average in the Zero/ZX Legacy Collection. Save-Assist used.
While Mega Man Zero's prior sequels offered gradual refinements that gave the player a rewarding degree of freedom in their gameplay, 4 feels more straightforward and streamlined. There's shockingly little exploration and the simplified upgrade systems gather dust once you nab the mobility improvements, but I have to admit it's pretty nice to play through the game in one shot without feeling the need to have Google on standby. That, and the action's still up to the Zero series' high standard.
While Mega Man Zero's prior sequels offered gradual refinements that gave the player a rewarding degree of freedom in their gameplay, 4 feels more straightforward and streamlined. There's shockingly little exploration and the simplified upgrade systems gather dust once you nab the mobility improvements, but I have to admit it's pretty nice to play through the game in one shot without feeling the need to have Google on standby. That, and the action's still up to the Zero series' high standard.