This review contains spoilers

as a dark souls superfan, the concept seemed cool, having two different versions of the world on top of each other which you can go back and forth through. the worlds themselves seemed really neat, set design and just the overall atmosphere was really phenomenal (of the characters as well). but it all falls apart in the balance. who thought it would be a good idea to have tons of enemies ganking you everywhere you turn? all ranged attacks home in on you and enemy detection range is so long that it's insane. how do crossbow bolts from bad guys curve in midair? is this a sequel to wanted? i was so disappointed with the balancing in this game, there's difficulty from challenge (aka, dark souls, sekiro, lies of p) and then there's this steaming pile of unbalanced mess. what a let down.

Reviewed on Oct 18, 2023


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