3 reviews liked by Agent_RAF


To be honest, it would've been better if it wasn't a roguelike. The story and atmosphere are so strong that if they had manually tailored the combat progression more rather than leave so many elements up to random chance, it would've felt more of like a polished experience which would've better served the cinematic vibe they're going for. Otherwise, some pretty solid sci-fi that, in my opinion, succeeds in making the player asks themselves some pretty interesting philosophical questions, the goal of any good sci-fi really.

Duskers is terrifyingly good at what it does, which is isolating you, restricting you, and overpowering you with an atmosphere so terrifying you'll never want to play this game again. I believe this is honestly one of the scariest space horror games ever created.
The audio design in this game is godlike, serving both the mood and the gameplay, as if you're perceptive, you can guess who's on the otherside of a door, or if an event is about to take place.
The drones are unreliable and pretty brittle, but are modular and can be equipped with different abilities like a turret, a motion sensor, or a computer interface. These loadouts give you the tools to tackle different parts of the ship you're looting, and can impact how you respond to situations. It's this slow, tense crawl throughout the ship as you try to gauge what rooms are safe and what are to be avoided, where anything at any given moment can go wrong. A pipe could burst, a meteor could smash into the room, an airlock could open sending anything and everything not anchored into space, or an enemy could crawl through a vent and start wrecking your dudes. Thankfully, many of these situations can be risk mitigated with game knowledge and experience, one a good rougelike has to have in order to keep players coming back.
How you see the world is either through a map or a top down drone view, and you can either control drones through the terminal, or pilot an individual one manually. It's a bit obtuse, but it's implemented deliberately as to not be overbearing. In moments of relative ease, it's not an issue. But once something unexpected happens and you need to get your drones out fast, you need to be able to know how to get every drone where you want it as fast as possible. Thankfully, there's some command shortcuts like "exit", which sends your buddies booking for the exit, and you can also macro sets of commands if you really want to optimize things. It really adds to the tension, and one unexpected situation can make an inexperienced drone operator lose his entire team.
It's been ages since I've played this game, but I really want to get back into it. This game is criminally underrated, and I can't recommend it enough to anyone who is a fan of Rougelikes, horror, and strong atmosphere.

Yeah so this falls into the "Apple Arcade games that clearly had monetization built in but ripped it out to put it on the service" So what you get is an awesome Burnout game which controls incredible, all the cars feel different and have really good weight to them, which in turn makes the crashes feel brutal, also the sense of speed is great as well. But it falls apart when there's like what feels like 1000 cars and to fully upgrade all of them and unlock everything I think it would take an estimated time of the heat death of the universe. So as much as I loved the racing the inevitable grind was too much but yeah it's really fun