I've now run through this game twice and I think my second run has really cemented my opinion of this game: a great concept with a pretty flawed execution. Starting out both times I thought to myself "this isn't as bad as I remembered" but it's the back half of this game that is the real bastard. The twin stick control, while odd, isn't the problem. The problem is the challenge modifiers, that's where, to use a British phrase here, the game really starts to take the piss. An example is a room where the game is asking me to find a key hidden in the room, another key guarded by an enemy and to not kill any skeletons. The problem arises where the key is guarded by a vampire who hides in her coffin and can't be damaged until she opens the lid but just refuses to do so. My solution then was to find and kill the skeleton, prompting the game to spawn the one hit kill Grim Reaper as it always does when a challenge is failed, and kite him to the vampire, killing her and releasing the key. There are many such instances in this game and rather than being fun challenges to keep things fresh they just become annoyances that turn the game into a slog. Telling the player what to do but then hindering their means of doing it isn't my idea of fun. This is, in my opinion, another instance of Rare coming up with a fun conciet but absolutely fumbling just about everything else.

The enemy design is fun at least?

Reviewed on Nov 12, 2023


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