Decent little game. Even someone that isn't very good at Megaman like myself had fun with it. The worst part was finding how to do the true ending.

It's really cool playing it after all the other FromSoft Souls games and notice the design choices that were later implemented in the newer titles. Almost like walking in a museum, but they painted it with a shiny look to seem more modern. Still, wtf have they done to the soundtrack? It'd be cool in a different game, but not in Demon's Souls.

Gameplay: A
Visuals: S
Music: C
Level design: B
Atmosphere: A
Difficulty: Medium~Hard

Dark Souls is a magical game that becomes better the more you replay it. While bosses aren't really the highlight (at least compared to newer entries like DS3 and Elden Ring), the journey and sense of discovery is what makes it so special. Sadly, you can't change your build later on, but that's why it's so fun to play again while trying other things you hadn't done the first time.

Gameplay: A
Visuals: B
Music: S+
Level design: A
Atmosphere: S+
Difficulty: Hard (duh)

One of the more unique RPGs I've played with a solid turn-based combat system, story and characters. If I had to critize anything, I wish enemies were a bit harder so the combat mechanics were better benefited. Post-game content is also weird and unnecessary (granted, I stopped playing after only a few missions).

Gameplay: S
Story: S
Characters: A
Visuals: A
Music: A
Difficulty: Easy

By the time I played Ys Seven, I was already kind of tired of the series. It has a lot of things I don't really like, but the bosses were cool and it's satisfying to destroy enemies with the amount of special skills you posses. After playing Lacrimosa of Dana it felt very mediocre, but it scratches that itch for a solid action RPG.

Gameplay: B
Story: B
Characters: C
Visuals: B
Music: Falcom
Difficulty: Optional (Normal)

If you like Shantae and cute retro platformers, this game is a must. It won't take you very long to beat and the level design is really solid.

Gameplay: A
Level design: A
Visuals: S
Difficulty: Medium

I love Namie's art, metroidvanias and souls-likes, so I had to play it. Lost Epic is enjoyable for the most part, but the spam of repeated enemies was getting on my nerves. Sidequests are usually just fighting hordes of enemies. Mini-bosses feature a bunch of adds. After doing your main objectives, the game still makes you go and collect a bunch of shit in order to finally get to the end.

So, why even play this game? Well... The combat is just way too satisfying! There are many weapons and skills to unlock, so you can do some cool combos and kill enemies pretty fast if you're good enough (I'm not). Also, while I don't like the basic enemies (of course, after having to fight so many of them...), the bosses are quite decent.

I keep complaining about the enemies, but I have to say: bow and arrows did make the game more bearable. I also learned that parrying and blocking are more reliable than just dodging like in Dark Souls. Still, I hold my ground about the lack in enemy variety.

Gameplay: B
Level design: D
Visuals: B
Music: B
Difficulty: Hard

Loved the art, music and characters. It felt more like watching a cartoon instead of playing a game, which isn't necessarily a bad thing. Despite being basically a murder mystery where the protagonist "dies" in every bad ending, it retains the tone and humor of a story for kids, which I appreciate.

The gimmick of choosing certain words to change the fate of the story is really cool, but was quite underused in my opinion, probably to avoid making too many routes and adding unnecessary complexity. Still, it would be nice if the game had a little more depth, so we could see more of these lovable characters.

Visuals: A
Music: B
Characters: A
Story: B
Gameplay: C
Difficulty: Story focused