Just like the first game, Getaway: Black Monday has unfortunately not been improved in terms of gameplay, graphics and lighting. On top of that, the physics that I mentioned and praised in my first Getaway review, whatever happened in this game, were wiped out. I have already mentioned most of what I can really say about this game in the review of the first game. You can read it. The only good thing about Black Monday is that the recovery time of the character is shortened and the vehicles are more difficult to scrap. This can be counted as factors that improve the quality of life. Apart from that, there is a story and story presentation much below the first game in terms of story. The intersection of the stories of the two characters we directed in the first game is more sedate and better captures the story of two opposing perspectives (the mafia and the police). I can say that almost similar stories are discussed in this game, but the merging part of the two stories and especially the first part where we play the story of Mitchell, the Policeman, is very sloppy and almost never covered the key points in the story. On the other hand, the story of Boxer O'Connor was emphasized more and more missions were added. Of course, while some of these missions are where we manage a hacker girl named Sam Thompson, which has almost no fun and whose stealth mechanics are a disgrace, O'Connor is a fun character to play. We manage 3 characters in total in the game, and the fact that each of the characters has different features is a nice detail that diversifies the gameplay and sets it apart from the first game. As a result, when we look at it in general, unfortunately Getaway: Black Monday offers an experience that falls short of the first game. There is no direct link to the first game, so it's up to you whether you play after the first game or not.

Reviewed on Dec 01, 2023


Comments