It's the Mario game that most understands the character's status as the ultimate video game icon. The structure is simple and has been repeated since 1985, but the decision to transform Mario's "world to world" visits into a trip around the globe (with a tour guide) is brilliant.

While I was playing Super Mario Odyssey I couldn't stop thinking about how it's a game similar to One Piece (it'll make sense, I promise). Firstly because: it's a lot about recognizing that the strong feelings you have while playing come much more through the journey than through any conclusion that may exist (and One Piece may end someday, but Mario never will).

Secondly, because like the Gear 5 transformation, it's a game almost entirely about the malleability of Mario's body, how he reacts to the environment, and vice versa. One of the best feelings you can have playing Super Mario Odyssey is catching one of the many Moons and thinking "was it supposed to be done like that?". It doesn't matter how you arrived at the goal, it matters how you played with the geometry of the levels and Mario's moveset.

It's bizarre to write so many words about the thematic importance of a Mario game, but the fact is that this game is very concise and rounded in what it wants to discuss about the character. It's a celebratory game about recognizing Mario's place in the global media canon, and in doing so it needs to recognize the most primal aspect of the character: he's an actor, a jack of all trades; He's a plumber, a kart driver, a tennis player, a doctor, he's Mario.

In this game, Mario is Bullet Bill, Goomba, Hammer Bro, Yoshi... Mario is whoever he needs to be when the situation demands his messianic presence. At first glance, the mechanics of transforming the game into 2D (several times) may seem out of place, but it is building precisely towards this point of adaptability of the figure of Mario.

Mario saved video games with Super Mario Bros., of course, but Mario is also Jump Man; his first appearance is not even in his own game, it is in the Donkey Kong franchise. How could THE video game icon, who was born in a franchise that is not his own, not take the freedom to visit any place? to transform into whoever he wants?

Super Mario Odyssey is a manifesto about freedom, it's a game full of expression and charisma in every corner, it's there to remind you to always be or do what you want. The game ending on the Moon is especially symbolic, because if for human beings visiting it was a moment of great evolution and celebration, for Mario it is another Monday. But it's another Monday that he can only have thanks to having grown up and matured with humanity. Mario has already had two games exploring planets, but the Moon's ambition is palpable; after 32 years Mario was finally able to see planet Earth from there. It's time to realize how great his achievements are, how many people he reached over during his journey.

"Thank you, Mario. It's been an honor walking a mile on your head".

Reviewed on Oct 27, 2023


10 Comments


6 months ago

It didn't fit into the review, but this game has a talking tool on Mario's body that completely changes the movement possibilities -just like Sunshine-, it also uses gravitational and perspective setpieces that are clearly influences from Mario Galaxy, and tries to reproduce the feeling of "collectibles hidden like interesting little secrets" from 3D Land and 3D World. It's a chameleon of references and ideas from the series, and it still manages to stay cohesive within a single idea.
A miraculous work, this game is the kind of thing you dream about as a kid and dwell on for your whole life because it never comes true.

6 months ago

Mito

6 months ago

😼❤

6 months ago

Aqui é time do azulão sinto muito

6 months ago

Faço das suas palavras as minhas. Ficava meio doidão com a galera diminuindo esse jogo, quando pra mim ele é tão claramente uma obra magnífica, especialmente em como celebra e executa o status icônico do Mario hoje em dia. A comparação com o G5 é precisa

6 months ago

Sinceramente o esforço coletivo pra chamar esse jogo de "overrated" de uns anos pra cá parece só uma onda imensa de cinismo

Não tem porque jogar videogame se você não consegue sentir nada durante esse jogo

6 months ago

vc meio que cozinhou nesse amigo

inclusive o cappy ser literalmente... o chapéu do mario adiciona ainda mais com essa temática e dá pra até fazer um paralelo com a importância que o chapéu de palha tem pro luffy e one piece como um todo enquanto objeto cultural. mto foda!

6 months ago

não tinha pensado nisso, mas total

inclusive tem o chapeu de palha pra usar, joguei mto com ele
amazing review. Made me appreciate Odyssey a lot more.

15 days ago