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Fuck the whip. If you have played this you will know what I mean. Call of Juarez is a very interesting and quite unique FPS with a Western setting. Originally released for the PC in 2006, we got a 360 release in 2007 and if you can handle a bit of jank it holds up pretty well. The story is really nice. You play as Ray, a former preacher, hunting Billy (some random kid IDK), who has been accused of killing his parents. You also Billy running away from Ray (Your Uncle) and trying to find out who really killed your parents. The way the story untangles as you alternate between the characters is surprisingly good and will keep you interested for sure. The setting is also very nice and you can tell the developers put a lot of effort into making you feel like you are in the wild west. Jumping between gold mining towns and lush forests, with a nice selection of weapons and even some fist fighting. It also has a concentration gauge, allowing you to slow down time to blast enemies. Best of all, at the end of some levels you have a one on one pistol duels, just like in the movies, excellent. Consensus is that Ray's levels are more fun. He can lob dynamite and use twin pistols. Billy on the other hand has a bow and a whip. The whip is really the downfall of the game. I would argue that the reason Billy's levels are worse is because of the use of the whip. There are a few platforming sections in the game where you need to use the whip to jump over gaps or traverse rocks and it just kinda doesn't work very well. In addition to that, there are a couple of sections where the game isn't super clear on what you need to do next, but nowadays there are loads of video guides online, so you should be fine. This is not a perfect game, it's janky as hell, sometimes unfair and often confusing. Yet, I can't help but appreciate COJ for trying to do something a bit different and succeeding. In 2023 the datedness of this thing only adds to it's charm, an interesting addition for any collection.