Arcesius
Wuppo 2016
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
25h 0m
Days in Journal
2 days
Last played
July 22, 2021
First played
July 14, 2021
Platforms Played
This is a initially very weird game, with a unique and unusual artstyle, and an irritating story progression.
I played once through the game on Insane difficulty and saw everthing there was to see (including the secret boss), and while I enjoyed many moments and definitely the boss fights, I often felt like the game was not respecting my time. Trains running on schedules will have you waiting for long periods of time, for progressing the story you will be forced to spend a long time chasing unfun "chores" to complete, etc...
The boss rushes were fun. However, Boss Rush: Impossible is set to "Hard" on Playstation without the possibility to change it, making it borderline impossible to complete unless you use a glitch to double your health pool (which is almost necessary).
I played once through the game on Insane difficulty and saw everthing there was to see (including the secret boss), and while I enjoyed many moments and definitely the boss fights, I often felt like the game was not respecting my time. Trains running on schedules will have you waiting for long periods of time, for progressing the story you will be forced to spend a long time chasing unfun "chores" to complete, etc...
The boss rushes were fun. However, Boss Rush: Impossible is set to "Hard" on Playstation without the possibility to change it, making it borderline impossible to complete unless you use a glitch to double your health pool (which is almost necessary).