https://www.youtube.com/watch?v=TYIOVBBxsNA
This is the Bootleg of bootlegs experience .

In an medium where programming a simple door can be hell, diorama-shaped sets can be the most effective alternative to those interior spaces where furniture and physical objects need to function as real places, rather simulation.
Suitmation through controller and destructible sets. architecture at the mercy of the Kaijū, without too many nuances, but with some weight

too hard? I don't want to sound uncharitable, but I doubt it's that difficult to make a good Godzilla game.

If you want a good Tokusatsu staging in video game form, play Uchuu Keiji Tamashii: The Space Sheriff Spirits or Ultraman 2004 instead.
And if you are looking for a monstrous exercise of destructible spaces ,with pleasure, play Hulk Ultimate destruction

Okay maybe not the best example

Reviewed on Sep 22, 2021


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