I walk into the castle of horrors and nothing is intimidating.
I am in the future, in a time of resurgence. there is tradition, but also new blood. everything is recognizable, linear corridors, rectangular rooms and architecture by pieces, disengaged, okay I guess, there are no rules in this space. But wait, there are laws, those that manage the danger and therefore the challenge. shit, there are levels, a lot of weapons, was it in the future? This feels the same as it did in the 90s.
the premise itself is contradictory; Aria of Sorrow is set in 2035 (I think lol) but the structure and direction remains unchanged, frozen and subjected to SoTN, the power of dominance is impressive at first, but many souls end up becoming projectile weapons or typical metroidvania tools, and that's fine, it's one more resource, but it is a shame to know that it is such an important element in this installment.
There are so many mobility options and so little space to move around here, so many weapons, so many resources and everything feels trivial because of something so harmless to some people like the level system, why is there a level system? Why so many tools and that gigantic map if what rules the world is arithmetic?
______________
AoS has a great charisma, but not that much

Reviewed on Oct 20, 2021


Comments