ArrenSol
2020
Pretty solid megaman-y style stage platformer from the team behind the upcoming TMNT: Shredder's Revenge.
It's cool that you're constantly collecting breakable weapons, and there's a deliberate trade-off between consuming your weapon for a buff or using it until it breaks, but I felt like it didn't really add much variety to the gameplay.
The soundtrack is a banger, though. Lots of worldly variants on the main riffs.
It's cool that you're constantly collecting breakable weapons, and there's a deliberate trade-off between consuming your weapon for a buff or using it until it breaks, but I felt like it didn't really add much variety to the gameplay.
The soundtrack is a banger, though. Lots of worldly variants on the main riffs.
2006
All 3 routes completed, and all 3 absolutely necessary to get the big picture of what led to the events of Ys I & II, so don't miss out. I also think Character 3 was probably the most fun of the bunch.
Origin is the one that people could argue isn't exactly "required reading", being a prequel and all (Ys protag Adol isn't at all featured in the story or even referenced) but honestly it's such a good game on its own merits that I don't think it should be missed.
Origin is the one that people could argue isn't exactly "required reading", being a prequel and all (Ys protag Adol isn't at all featured in the story or even referenced) but honestly it's such a good game on its own merits that I don't think it should be missed.
Ys I & II absolutely need to be played together back to back, unlike basically any other game in the storied series.
It's the only time in "modern" Ys that you'll ever have to deal with the bump system, for better or worse, and the story is pretty straightforward with very little notable dialogue, but Falcom sows the seeds of its world very deliberately.
It's the only time in "modern" Ys that you'll ever have to deal with the bump system, for better or worse, and the story is pretty straightforward with very little notable dialogue, but Falcom sows the seeds of its world very deliberately.
2020
2020
2020
Some goofy quirks aside, the campaign is legitimately good, and I'm sure story content to follow will be similar.
The catch here is that campaign segments are designed specifically for the heroes you play as during them, and when you take that aspect away in the multiplay side, it just turns into an amorphous brawler that doesn't really emphasize what makes some of these heroes cool. It really doesn't inspire replayability if you're looking for any sort of depth beyond a shallow grind.
The catch here is that campaign segments are designed specifically for the heroes you play as during them, and when you take that aspect away in the multiplay side, it just turns into an amorphous brawler that doesn't really emphasize what makes some of these heroes cool. It really doesn't inspire replayability if you're looking for any sort of depth beyond a shallow grind.
2020
August 2020 was the summer of multiplay for a couple good reasons, and I was really hoping FFCC would cap the whole deal off with an amazing jaunt reminiscent of my favorite childhood days goofing off with my friends on the GameCube.
Online, unfortunately, is a swampy mess and there are so many things I was left wanting for quality of life experience. Hype for this one died quick. It's still FF Crystal Chronicles at its core, which is cool, just...a pain to organize and actually enjoy.
Online, unfortunately, is a swampy mess and there are so many things I was left wanting for quality of life experience. Hype for this one died quick. It's still FF Crystal Chronicles at its core, which is cool, just...a pain to organize and actually enjoy.
2018
Phew. I never played the original Panzer Dragoon, but always heard reverence for the game. I don't know if it's just that the game itself didn't age especially well or if the dev team needed to shape up on how fluid the remake felt, but it definitely didn't feel like I'd have imagined a 2020 rail shooter. It was still fun for a week and it obviously wasn't that bad, otherwise I probably wouldn't have finished it.
2020
I'll probably visit it again at some point. Really cool and creative BR game but I felt like it was missing something for me personally, and I'm not sure what. Really love that it feels reminiscent of stuff like Tribes Ascend at times, though I'd like to just play Tribes again if that's how I really feel.