This review is totally not biased in anyway.

Anyways no I love Lunacid, I already considered it one of my all time favorites games before I got the ability to work on music for it in October of 2022.

Kira is a developer I have an extreme ammount of respect for. I love their story telling through notes only, their atmosphere and areas they create, their characters, and worlds. The only thing that I was never a fan of was the genre. I hate horror, this of course hasn't stopped lost in vivo being one of my favorite games of all time and just an overall extremely important piece of media to me. But I do not like them, so in 2019ish when Kira started teasing a new project inspired by Castlevania that was a spiritual successor to lost in vivos midnight mode I was extremely excited.

Lunacid takes what Kira is the absolute best at and puts it in an ambient exploration game and it works so so well. The thing this game less succeeds at is in difficulty and combat but, in my completely honest opinion. In depth combat has ruined exploration games for me, as it oftent slows down combat in general, and games like that very often force you into combat arenas which slow down exploration even more. See games like castlevania lament of innocence or Hollow Knight.
Games like castlevania symphony of the night I don't think were unfocused on combat because of the time they were made but because exploration is the actual important and fun part of these games.

I think lunacid has the perfect ammount of exploration mixed with some combat, it's a chill, relaxing, and atmospheric game.

That still has horror in it Kira why :(

Reviewed on Feb 16, 2024


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