This is a long game. After the first forty hours or so, the novelty of it really starts to fade, and you're left with just the combat system to carry the experience.

The combat system itself is great, but alas, this also becomes dull pretty quickly. You'll spend most of your playtime using the same strategies and the same abilities to win battles, and your arsenal will be expanding so slowly that you may not notice how vast your hotbar has actually become.

That last statement summarises the game for me: It is long and slow. Progression is slow, combat is slow and methodical, your characters run around slowly. All of it adds up to make a very deliberate game. Combined with the design of the game frequently forcing you to go back to grind to level up before facing an encounter that you've already... encountered, and it always feels like there's always something to do, until the game just... ends.

All in all, the combat in this game is a lot of fun, and there are often somewhat imaginative ways to solve quests (depending on how imaginative cheesing things with deathfog and teleportation for the twentieth time seems to you) but the whole experience is just slow and meticulous, and you either need a specific mindset (something which I don't have, this being my first proper CRPG experience) or lots of free time to sink into the game to get the enjoyment out of it.

(Copied from Steam)

Reviewed on Nov 22, 2021


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