The game is superficially absurdist, and shares Killer7's visual style, but there is no substance to the story. The gameplay is fairly simplistic, being your standard standard beat-em-up fare. Nothing much to say here — only really good for visual flair.

It's really simplistic, the throwing doesn't seem to work right, and is also both extremely easy to cheese and frustratingly difficult when I play it "the intended way." It is also very short.

Overall, for what the game is, it's okay. Just keep your expectations in check.

Resource management/walking simulator in a dead, barren world.

It just kind of sucks. It has simplistic stealth mechanics and level design, hardly any content, and basically no reactivity or room for creativity in the world. The enemies seem braindead, and when you get spotted, it feels unfair because I lack the kind of spacial awareness and precision in VR that I would have with a fixed, solid body in a flatscreen game. I did not enjoy completing the 1.5 hours of content this Early Access title had to offer, and it has not gotten any updates in over a year now, so...

This game has a very immersive and well-realised world, with gritty realistic environments forming utterly nonsensical architectural layouts. The format of the protagonist's quest is quite formulaic, but it is helped by the steady introduction of more and more powerful weaponry throughout. The pathfinding on display here is very impressive, and the firearms generally feel quite satisfying to use (the gunplay is reminiscent of the studio's next title, Return to Castle Wolfenstein). The difficulty can be a bit steep, but it shouldn't be much of a problem if you quicksave before every encounter.

Overall, this game is just simple immersive fun. It's like if Deus Ex had the gameplay of Return to Castle Wolfenstein. Would recommend.

Mission 3 had an annoying layout and unfair teleporting enemies (they spot you very quickly on the highest difficulty, so them teleporting behind you feels cheap). Mission 2 glitched out for me, and I thought I couldn't complete the objective, but then I simply left the area and it all worked out. Overall, it's fine, but does feel like a step down from the previous DLC and the base game. Maybe I had just gotten tired of Dishonored by the end.

This is one of the most bland and boring games I have ever played. The game is very stingy with EXP, to where I felt that I had completed every quest in chapter 3 (I could not find any more quests), and still felt underlevelled, so I had to resort to running around killing random mobs. This is much more tedious than it was in Gothic 2due to the sheer size of the map.

All the quests are boring and the main plot just seems stupid.

Overall, after about 70 hours, I gave up in Chapter 3.

The game keeps crashing, preventing me from progressing, and the movement is really slow and janky. There also doesn't really seem to be anything to this game. I think this one is going to remain Unfinished.

Pretty relatable, except that ending part... I would probably need some psychoactive substances to fully relate to that.

This might honestly be the most disturbing game I have ever played.

Bandits camping the dumps entrance... The game can be satisfying, if repetitive, but it all feels like it leads nowhere. In reality, it leads to that stupid run-back to the dumps, where even if you make it past the campers, there are no spawnpoints anywhere in that location, so you have to run for 10 minutes just to get (shot) there. The gameplay loop gets stale quickly, and there isn't anything like good AI to carry the game, as would be the case with STALKER.

It's honestly on par with Serious Sam: TFE in how its incredible mundanity brings forth thoughts of existential dread and utter helplessness as I play it. The state of being bored not in a passive way, but actively wishing to break out of the situation which grinds against your brain in a horrible way. Fortunately, this is just a video game, so I turned it off when I realised that I could not bear to get through to the end.

Objectively speaking, I suppose it's fine. Fine shooting, okay enemy design. However, the tedium of navigating these open, fog-ridden levels; the tedium of facing the same few enemy types over and over; the frustration of falling into traps, forcing a level restart due to a cheap death — it all confounds into an experience which really hurts me in a way in which it might not ever be able to hurt anyone else.