The last game I played last year. In 2019 I also got to finally finish Alan Wake and even if both games are mechanically different, the writing and the style are both superb and engaging. Control’s dialogue is a bit more polished, and the characters are far more diverse. Even if I agree with the multiple comparisons other critics have made with SCP, I still think Remedy Games succeeded in developing something that takes the best aspects of lore-centric writing and incorporating those to a cohesive narrative that kept me hooked all the game through.

The loop of shooting and throwing objects to enemies was never tiring, I can really appreciate the effort to create such a loop to keep combat interesting, along with the new skills I obsessed over to acquire and improve.

Ultimately, I loved Control because it related to my interest in creating believable and creative worlds through both writing a script for an ongoing narrative and the multiple texts that add to the story and the lore. Not to mention I love, love the futility of applying bureaucracy and organization to chaotic and paranormal matters. Control is a treat to play and decipher.

Reviewed on Feb 01, 2023


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