I was surprised by how this short game packed such a lengthy amount of gameplay and even lore. I consider this game an example of how to build a narrative from various, scattered pieces of its world. Even if getting currency in the game seemed to be the main objective, I found fun in poking between the stores and seeing so many different persons walking around. There were moments I saw myself living in this (awful) world and, even through the hardships, I thought it would at least be interesting to live in such a sincere world.
The gameplay is fast paced and fragmented, the kind you can freely leave and pick again, but I just couldn’t resist to keep playing it! During my short playthrough, I glimpsed an intricate system to improve the racing segments and I’m looking forward to getting back to it and get good at it.
I think Desert Child was appealing to me because of its sincere, humble approach to a racing game with a plot full of references to current affairs, while also keeping it cheery and fun.
The gameplay is fast paced and fragmented, the kind you can freely leave and pick again, but I just couldn’t resist to keep playing it! During my short playthrough, I glimpsed an intricate system to improve the racing segments and I’m looking forward to getting back to it and get good at it.
I think Desert Child was appealing to me because of its sincere, humble approach to a racing game with a plot full of references to current affairs, while also keeping it cheery and fun.