Desert Child

Desert Child

released on Dec 11, 2018

Desert Child

released on Dec 11, 2018

In Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.


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Desert Child has a unique aesthetic that really captures the sci-fi idea of being a lower class off worlder. It has a lot of charm in its presentation, some fantastic animations and some simple arcadey fun to boot. The controls could be a little tighter and the game is fairly repetitive but some great fun to pick up every once in a while

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A dull writer once claimed there were only three games about America. Well, this is one of the only games about Australia. It isn't even set here.

If what you want is a game that leans into its racing mechanics then you will likely come away disappointed. It's something you play to immerse yourself in a place. Make sure you pick up a halal snack pack while you're there.


The stylish and abrasive world of Desert Child was an interesting project to play through, if a little too repetitive and thin. You go around a small town, and eventually a larger city, attempting to make money and win the interstellar hoverbike Grand Prix. It’s certainly designed in a unique fashion, as it was developed largely by one guy. The racing doesn’t really evolve the way I was hoping, but it’s fun none the less. The chill soundtrack perfectly fits the mood and tone of the game, and it has a strong sense of style – but it’s a little too repetitive for my tastes.

I was surprised by how this short game packed such a lengthy amount of gameplay and even lore. I consider this game an example of how to build a narrative from various, scattered pieces of its world. Even if getting currency in the game seemed to be the main objective, I found fun in poking between the stores and seeing so many different persons walking around. There were moments I saw myself living in this (awful) world and, even through the hardships, I thought it would at least be interesting to live in such a sincere world.

The gameplay is fast paced and fragmented, the kind you can freely leave and pick again, but I just couldn’t resist to keep playing it! During my short playthrough, I glimpsed an intricate system to improve the racing segments and I’m looking forward to getting back to it and get good at it.

I think Desert Child was appealing to me because of its sincere, humble approach to a racing game with a plot full of references to current affairs, while also keeping it cheery and fun.

It's a stylish racing game set in S P A C E, of all places. It,s pretty hard, battletoads-y feeling. wish there was more differences to the tracks/levels.