BOLTGUN's art has a very unique painted-plastic look for its weapon and enemy sprites that I absolutely adore. The models aren't just pixel renditions of miniature shapes; the way the painted on light 'reflects' around the edges of the sprites make your enemies feel like they're made of plastic. Super imaginative, and a fun nod to the source material.

There's not much else positive to say about BOLTGUN. The static, winding environments and cookie-cutter enemies creates a firing range rather than engaging levels to play. The player's many tools for movement and attack are bland at best and redundant at worst. The game is extremely easy. It's a blend of quantity over quality that doesn't progress into any interesting mechanical play or narrative moments.

Plus, WH40K's traditional bent towards the horror of ceaseless war and the nightmarish cruelty of unending conflict are thrown out here in the name of the Ultramarine power fantasy. Not like you should expect avaunt guard experience here, but there's no artistic meaning to glean from this game either.

Reviewed on Aug 16, 2023


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