Wow. WOW. A remaster of a remake of one of the best Survival Horror games to exist. It’s no surprise how Resident Evil became a pioneer of this genre. Survival is genuinely hard in this game, with very limited safe areas and a small carry-capacity (especially with Chris). Combining this with a general scarcity of resources and a throng of varying enemies means that if you linger too long in certain areas, you are only compounding this difficulty further, which is an excellent motivator to figure out what to do and move on in a timely manner. I found that the game lightened up in difficulty once you branch out of the mansion, and the experience becomes much more linear to keep you focused on your goal, which was a nice change of pace.

Puzzles are fairly simple but rewarding, and the story is really intriguing. Having already played a few RE titles before this one, it was AWESOME to see how they set up future characters and plotlines in this game. I also LOVE how campy this game is. When I first played RE7 and later RE4 (my first two entries in the series), I thought there were some incredibly out-of-place lines of dialogue that made the characters sound silly or dumb, and even some enemy designs and plot points came across as too over-the-top for me. But having now played the original Resident Evil, I understand that camp is just as important in this series as survival, puzzles, story, and tense moments are.

The only gripe I have with Resident Evil is the loading screens between rooms. Constantly having to sit and wait for the next room to load started to get very tedious early on, but even this can be a beneficial tool used to quickly disengage from an encounter if you really need to. More often than not, though, it was more of an annoyance than anything. Still, Resident Evil is a spectacle, and is a nearly impeccably designed and tightly wound package that will continue to be the blueprint for all Survival Horror games for years to come.

Reviewed on Nov 28, 2023


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