Maybe the Fire Emblem was the friends we made along the way.




The music, combat, and world design in this game were all excellent, but the characters were just okay, and the story/dialogue were equally unimpressive and became very cheesy near the back third of the game. Engage is meant to be a celebration of Fire Emblem's long history, and it does it perfectly in my opinion, despite the flaws I think this game has.

The gacha mechanics were neat for a few hours, but around chapter 8 I pretty much stopped crafting rings entirely. Once you get enough rings to slot into a broad range of characters (one for a mage, archer, warrior, etc.) and some emblems you really don't need to keep dumping bond fragments into getting rings. I actually stayed away from a lot this game had to offer other than skirmishes and the main chapters, simply because the combat is Engage's strongest point.

Reviewed on Feb 22, 2023


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