What an absolute flex to follow up three ambitious first-person adventure games with an isometric CRPG while losing none of the creative momentum or thematic depth. Manages to condense what is historically a 40+ hour game genre into a tight 2-hour heist, pulling drama from every dice roll as much as (if not more so than) its narrative. Would love to see more games adapt the streamlined stat system used here (to say nothing of how well its implemented into the UI). The nightclub background is a natural home for the sort of nu-human entities that make up Off-Peak, and now having control over how you engage with them only escalates the absurdity (love to indiscriminately fight everyone).

I've only finished a single run so I can't speak to if it holds up on replay, but as an expansion into a wholly new genre with significantly more mechanical emphasis than anything Cosmo D has done prior, it's quite the accomplishment.

Reviewed on Nov 03, 2022


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