God, getting Suda51 to co-write a game about spooky ghosts on some isolated Japanese island was such a good move. The entire thing and everything that happens being connected to music in the end and one of the late game twists feels so much like him.

Having to readjust myself to the slower pace of a Fatal Frame game after around 8 years (missed Maiden's re-release I'll get to it someday) was kind of annoying at the start, but after an hour of play I got used to it. Aside from some weird movement controls that feel like original RE4, but stiffer I was taking out ghosts so hard and quick they'll be talking about busting feeling good. Very similar to the recent Metroid Prime Remastered, the gyro aim is so good for a game of this type and I hope whenever 6 happens they keep going all in on it.

It's cool as fuck to finally be able to play this and that it is actually good 15 years later. So much so that all the game really got was an HD facelift with some better character models. You can still see those Wii era jank textures in the environment, but fuck it man I'll take it. Although I won't lie that makes me wish I would have just got this on the Switch. Oh well, I'll most likely order a physical version from PlayAsia just so I can have it in some way.

Let's hope for a future where HD releases of the original PS2 trilogy exist soon. Maybe even the Wii remake of 2 gets a re-release (and actual US release) in a similar vein to this, and lets really hold out hope for a Fatal Frame 6 in the even nearer future.

Reviewed on Mar 13, 2023


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