THere's is a reason this is one of the most beloved titles ever released. The creator of the metroid-vania genre is a game that is able to stand out the test of time, no matter the circumnstances.

Super Metroid was an ambitious title: it took the atmosphere and the Alien-inspiration of the previous games in the series and turns a new leaf on it, creating a new atmospheric planet full of secret and dangers, that makes for an incredible exploration and it's able to amaze even years later.

There are some flaws: Samus' movement can be seen as clunky at times, the controls are not as refined as later entries in the franchise and there are some instances where you feel entirely lost just because you didn't notice the small hole on the ground that suggest the use of a bomb to open the new passage.

But aside from it it's a blast from start to finish: the environment are xtremely memorable, the upgrades always add a new spin to the explorations, all the bosses are memorable and are able to play with the respective stages phenomenally.... and the story while easy, it's incredibly moving, and able to convey a lot of emotions without the need of dialogue or facial expressions. It so much makes you want to hug the baby intergalactic parasyte you are sent to save.
The animals are to me one of the most underrappreciated things about this title: they are able to add a lot to the world, while also providing one of the first memorable instances of a Good and Bad ending (Save the animals or not save them?)

Super Metroid is a classic: there is a reason it's talked and replayed to this day. Other titles of the series are able to evolve its gimmicks and gameplay, but the charm and fun the original metroidvania provides is not to be underappreciated!

Reviewed on Apr 26, 2024


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