You know that jungle level in Yoshi's Island where you touch those Fuzzy enemies and Yoshi goes on an acid trip? My headcanon is that Yoshi story is Yoshi's brain visionduring that moment.

Yoshi's Story staight up just confuses me.
Let's take everything people liked about Super Mario World 2 and turn it into a... weird arcade like experience, who combines elements of titles of classic platformers with features of games like Pacman or Star fox, all in the form of a story that keeps up in the form of a fairy tale.

You got a set of levels with different paths, where the objective is NOT to reach a finish line, but to go around and eats a bunch of fruits to proceed. Once you do that yoshi goes YYYYYYIIIIIHHHH and you proceed on the next world.
The speed and way you collect all the fruits will influence "Yoshi's Mood???" so basically your final score.

If you die, the yoshi you are controlling will be captured by the international police and you gotta choose another one to continue the adventure.
On paper this feels like a cool idea, and the first levels sells you the idea of this vast maze-like structure really well... but I feel the rest of the adventure doesn't reach the same highs, and leads to a level design that feels much more dispersive, with not a lot of things going on. A also kind find the movement a bit too clumsy (except in the water, funnily enough), and some of the few tougher platforming sessions the game puts you in can be a bit annoying to handle because of it.

Every "chapters" of the story is a world that you will visit once per run. The progression of the levels is similar to Star fox 64, so on paper this pushes you to go for multiple playthroughs.... but also it means that you will miss out on most part of the story and may not enjoy what the game has to offer: You chose to go for the second sky level instead of the first one? Too bad, you don't get to fight the cool genie; went for the second option in the sea world? Too bad for you, here's the Jellifish level, one of the worst in the game... and you don't get to meet the cool pirate shyguys. Add to this the fact that almost half of the leves are locked behind the Heart collectibles, and you get a title that the majority of players will not be able to experience to its fullest.

Like, I think in my first run I only fought two bosses, being the final boss and the Cloud that you literally gotta eat alive.

I also kinda... dislike how the game looks! FOllowing the timeless presentation of SMW2, the devs tried to recapture the same pastel magic in 3D... and I feel the transition didn't age as well as it's predecessor, leading to weird models for most of the enemies (especially the Snorkel Snake, what kind of minimalistic weirdo is that?)
It's not bad for the time, but I vastly prefer the artstyle of the rest of the series.

Overall Yoshi's Story is not a terrible game, it's just.... weird, at least for me. I get why people may like it, it does some interesting things with a formula that I think has not been replicated again.... but also I wish it could have done some things better: maybe a more compact level design or the ability to come back and replay skipped levels at your pace could have helped me appreciate more of this classic.

Also why the heck does this game has TWO stages in Smash Bros?

Reviewed on Apr 28, 2024


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