Baby Bowser has taken the Super Happy Tree and cast a spell on Yoshi's world, turning it into the pages of a picture book. The only Yoshis not affected by the spell were six hatchlings that were still protected by their shells. It's up to them to reclaim the Super Happy Tree and restore happiness to the world. That is the only thing that can break Baby Bowser's Spell!
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Yoshi's Story is a charming, but sadly shallow platformer. The art style is adorable, the music is infectious, and the focus on exploration adds a fun twist. However, the game is incredibly short and easy, with little replayability once you've collected everything. Fans of Yoshi's Island will find it disappointing, but as a casual and colorful experience, it's still enjoyable.
Nintendo took one of their best games from the SNES and gave it a sequel that kind of dumbed it down, made it more childish feel, missed a lot of the appeal of the original...
And yet I wouldn't have it any other way. Maybe there's a few things I'd change but mostly Yoshi's Story is just a cute little game with an awesome aesthetic and a lot of creativity. I remember being in love with this game as a kid and I still love it today.
And yet I wouldn't have it any other way. Maybe there's a few things I'd change but mostly Yoshi's Story is just a cute little game with an awesome aesthetic and a lot of creativity. I remember being in love with this game as a kid and I still love it today.
Yoshi’s Story has an intriguing enough game progression. Levels are unlocked through Story Mode - quite literally a story book retelling of events.
Gone are the start to finish level progression, Yoshi is free to roam around through branching paths with levels reaching finality when 30 pieces of fruit are collected.
Additional levels become available when Hearts are collected in each stage - so while you can finish the game once without exploration you’d only be playing through a quarter of the game. Explore levels and collect hearts to unlock the whole game. Levels are numbered 1 to 4, this is dependent on how many hearts you find, find 2 and you will have access to Level 3 of the next Stage.
Once you’ve unlocked all levels the game is reliant on pulling you back for completing high scores for individual level in Trials or Story Mode for a combined score across the 6 Stages.
It’s an interesting approach to accessibility, beginners may do the bare essentials to finish the game whereas more advanced gamers may take the time to collect all Hearts and 30 Melons to attain a high score.
I actually really enjoy Yoshi’s Story and think it gets unfairly compared to Yoshi’s Island, it probably ranks just below Mischief Makers in terms of 2-2.5D platformers on N64
Gone are the start to finish level progression, Yoshi is free to roam around through branching paths with levels reaching finality when 30 pieces of fruit are collected.
Additional levels become available when Hearts are collected in each stage - so while you can finish the game once without exploration you’d only be playing through a quarter of the game. Explore levels and collect hearts to unlock the whole game. Levels are numbered 1 to 4, this is dependent on how many hearts you find, find 2 and you will have access to Level 3 of the next Stage.
Once you’ve unlocked all levels the game is reliant on pulling you back for completing high scores for individual level in Trials or Story Mode for a combined score across the 6 Stages.
It’s an interesting approach to accessibility, beginners may do the bare essentials to finish the game whereas more advanced gamers may take the time to collect all Hearts and 30 Melons to attain a high score.
I actually really enjoy Yoshi’s Story and think it gets unfairly compared to Yoshi’s Island, it probably ranks just below Mischief Makers in terms of 2-2.5D platformers on N64