this game makes me a little sad. all of it's flaws are so discrete and so obvious that it could have been the best in the series, but it's not.

i'm beating a dead horse. the chip system is awful. over my first playthrough i obtained 3 recipies and completed 1 of them, for a total of 1 chip. compared to zero 3's extremely accessible chip system that rewarded an insightful player with most chips, and an experienced player with ALL chips, it pales in comparison. im sure in 2005 game guides could already be obtained on the internet for free, making it the only way you'd be able to interact with the system. it sucks and they should've kept it z3 style.

what else... the zero knuckle was lame. a lot of people liked it but i found it mediocre. the megaman formula already struggles to make every weapon important, but now you can only use specific weapons in specific levels after killing specific enemies and has specific ammo limits. okay? i just resorted to using my saber and buster, which get evolved through the ex skills, and i intimately know the arcs and hitboxes of. there's hundreds of weapons, but it really felt blegh.

Reviewed on Aug 31, 2023


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