The new chapter introduced in this DLC is honestly really neat, but it feels like it ends before it can really get started. Only three missions just doesn't feel like they took full advantage of the level's qualities. I know some people find it a bit confusing to navigate or too big, but part of the fun of this level for me was figuring out how to get to each unique section the fastest and learning the whole layout. Turning a cruise ship into a 3D platformer level is a really great idea and they did it well, but it really feels cut short, but this was probably because of the other part of this DLC.

I find the Death Wish mode to be hit or miss, at least from the amount I've played, as I've collected about 1/3 of all the stamps. Some of them are genuinely thrilling and fun, but there are a lot that just feel way too demanding and unfitting to whatever stage they're set in. Usually the challenges that introduce actual new geometry or ones that heighten the difficulty in a unique way are the best, but a lot of the speedrun challenges or one-hit challenges I just found more tedious than anything else. If you're going to make a speedrun out of a stage, you should probably not have it be in one that has several loading screens between sections, killing the pace of the run. It's also weird that many of these challenges still make you go through the original cutscenes in levels, I feel like it couldn't have been that difficult to circumvent that. I do appreciate the rewards being good cosmetics, I'm glad this DLC introduced more of those.

Reviewed on Nov 16, 2021


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