Signalis felt like a mind-bending experience that I was unable to completely wrap my head around on my first playthrough. It is exceptionally atmospheric in all of its senses; the music and sound design are both beautiful and haunting, and the visuals stylistic and creepy. Not to mention the use of language! English, German and Japanese mixed together fit the world of Signalis very well in my opinion.

Comparatively, the puzzle elements of Signalis are much stronger than the combat aspect. I concede that the game would feel a bit empty without combat, but it was quite annoying to wade through hordes of enemies in tight spaces while emptying clips that did seemingly no damage. The puzzles are so incredibly original and fun, though. Signalis creatively combines all kinds of stimuli into its puzzles, so that the player feels rewarded by completing them. I personally loved the radio mechanic, which is something I have never seen so cleverly used in any other game to date.

Aside from missing a key from time to time, the puzzles were never unclear due to convenient "lore letters" revealing information about core concepts, such as how to operate certain puzzle mechanics. In other words, players that are interested in reading background information are rewarded with hints. All this information is stored and easily accessible later, so getting stuck is never frustrating either.

In the next couple of days, I will be looking into the lore of Signalis a little more to hopefully increase my understanding of the story. This game is very interesting, to say the least. Fans of Resident Evil will surely get a kick out of this, seeing as Signalis greatly resembles that playstyle.

Reviewed on Nov 22, 2023


Comments