That there was such a focus on thematic art direction and narrative meant I actually cared to see this Roguelite through to the end, multiple times. Shocked and stunned beyond all belief that an entry in this genre can actually look pretty, and not just be a dozen repeating mud tilesets.
For a game about systems compounding into "always-unique" runs, I still found myself rolling my thumb across the face buttons and dashing to victory regardless. Eventually grew weary of having to dungeon run for 20~ minutes before I saw some new dialogue, but it was nice affirming Medusa while it lasted. Such a sprawling and reactive script is obviously very impressive, I certainly hope loamlikes everywhere take the hint.

Reviewed on Dec 05, 2020


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