I really don't go in for the flavour, not that I want the serious tone of the dev team's first draft, but the complexity and granular allowances of change given to the player are a remarkable feat for the medium. The skill floor is low enough to allow any player to get a grasp at how to get better, and I don't know if there is a skill ceiling. I wish there was a Dark Souls like lock on feature, I frequently lost track of single targets and was getting side-swiped by enemies faster than my camera constantly, but these systems in a game with tidier aesthetics and a better pace of play would be a real treat.

Just as a taste, can you imagine Hand of Fate with this combat instead of bs Batman style button mashing? Holy cannoli.

Reviewed on Oct 03, 2022


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