About as close to scarfing down roadside farmer's market fudge as you can get; it feels intuitive, homespun, and polished in your hands only to sit like a rock in your gut and leave you thinking about what a weird decision it was to work over for as long as was allowed. I'm a bit unsure of what the market for this game is other than broaching the game time gulf between something like Steamworld Dig and Terraria - it's a much worse resource gathering/exploration game than Dig, with far less rewarding navigation, movement, and reveals than what is found in both entries of that series, and is far less expressive mechanically in breadth and depth than Terraria, which obviously has so much generally to offer in terms of tools that to ape any 2D base building of its type is to start to doom yourself. The 30-90 minute play window per run is nice but really other than being a well optimized piece of software that can be mindlessly chewed on, except for the minor base defence that really is less rewarding in both types than something like Aegis Defenders or, idk, Greed Mode in Isaac, much less Terraria, it's a bit tough to get the overall play point.

Reviewed on Oct 03, 2022


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