Aside from the obvious terrible "Jump Jump Slide Slide" trial and error sections (which make up about 4 minutes of game), and the way the game lies about saving mid Wily Castle, Mega Man 8 is the best looking, deepest and most exciting game in the series since 3.

It has its weaknesses, namely a floatier and less precise feel to the platforming comapred to the NES games, but it really doesn't affect the game much once you get used to it. The shmup bits are pretty fun and the level design feels way less annoying than 7, with a surprisingly well implemented mid stage checkpoint to make up for the somewhat longer stages to mitigate frustration.

The cutscenes look fantastic and the voice acting is wonderfully awful. It's melodramatic, its good vs evil, it's a Mega Man plot with a little bit more, like a decent ending for once. A massive step up from 7 and honestly rivals 3 for my second favorite Mega Man.

I am a little disappointed the PS2 version doesn't have the Saturn content, though. It does seem a little tacked on just looking at it, but I'd love to have a little more Mega Man with these aesthetics and controls.

Reviewed on Jan 02, 2024


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