5 reviews liked by Berizar


Atmospheric and kinetic, this shit slaps.

A most interesting gameplay. Decent story.

(Specifically, this is based on my experience with Redux)

There is something most endearing about Metro 2033 that makes it stand out in the endless ocean of post-apocalyptic video games.

For starters it does have a rather unique take on the genre, at least when it comes to its setting and perspective. Instead of a post-apocalyptic New York or another American concrete wilderness, Metro is set under Russian soil, within the titular rail system. Even now it feels like a very inspired setting, at least for video games. Coming from the Ukrainian studio 4A Games, this also brings a rather refreshing perspective. Yes, metro 2033 is as bleak and dark as some you'd expect from a post-apocalyptic work, but there is still something very subdued and restrained about its approach that I can't quite put my finger on. So let's dig in to try and find out why's that.

Metro 2033 excels in creating a strong, oppressive atmosphere. The underground settlements are filled with ever-melancholic detail, dimly-lit, over-crowded, filled with coughing and shouting and arguing and despair. It's a sobering image, defied by solidifying the fall of man by his own hand. And in the times we see the outside world, it ain't better. The ruins of Moscow are consumed by eternal nuclear winter, bright and blinding as mutated lifeforms roam and roar and never let you feel safe.

Metro 2033 looks very good, but visuals aren't the only reason why its setting works so well. Sound design is phenomenal, from big devastating moments to the smaller, more frightening situations Artyom finds himself in. The way bunkers echo your footsteps as you walk, the way unchecked electricity zips in the silencing dark. Distant growls and movements from every direction. Artyom's breathing growing heavier as the oxygen in his mask runs out. There are a lot of things one can criticize Metro 2033 for, but sound design is absolutely not one of them.

The story is fine, the storytelling and themes Metro explores are more interesting than the actual plot. The game is great at depicting Artyom's physically- and mentally-demanding journey with all the stops and losses along the way, and it does show the horrible consequences of mankind's nuclear warfare in exquisite detail, but when zoomed a little back, it's a solid if unremarkable narrative. I will give it that, while the characters are not too complex, 4A Games really succeeded in making even some of the redshirts affable and human. And when some of them died, I couldn't help but feel a tad bit of sadness after the fact.

As far as gameplay goes, Metro is more than just serviceable. Guns feel mostly good to fire with, there is limited customization to them too which adds a bit of flavor to the combat. But it's the little touches added that make the experience all the more unnerving, like the need to watch your oxygen tank in radiated areas, or replace your mask if the glasses keeps getting cracked. Some gas-fueled guns require air-pumping to work, and you need to manually power-up your light if you want to see in darker regions. Your visor can also get dirty and you also have the chance to get night goggles. At the heat of combat and especially when Artyom is alone on the road, this can lead to some intense, terrific moments.

The level design is above-average. 4A Games wear its Half-Life inspirations on the sleeve and they do a commendable job for the most part. There is enough space to allow for organic storytelling as well as player agency for enemy-occupied arenas. Some areas can get a little confusing, though. Directions can get unclear despite the linearity of the campaign. Enemy AI can be a bit of hit-and-miss. There are some levels that produce infinite enemies, which is not an inherently bad idea but at some point it becomes more frustrating than terrifying. The final level is a tad disappointing and clunky. But it's nothing deal-breaking overall.

All in all, for a studio debut, Metro 2033 is pretty damn good. It's very rough around the edges, but there is a lot of love and detail poured into this package. I always appreciate a good FPS campaign, and Metro 2033 gave me just that.

Nox

2000

i remember buying this game to scratch that Diablo itch but other than both being top down dungeon crawlers they had very little in common. nox has a good story and most of its content is in the form of story progression as opposed to loot and upgrades but it does have all of that.

One of the games with the worst gameplay mechanics I've ever seen. If I lived for 25 years in a cave and it was the first game I ever played, maybe I would like it.