MS Saga: A New Dawn 2005
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Another attempt to broaden Gundam's audience overseas, Bandai's MS Saga: A New Dawn shows a remarkable range of mecha-building options (running the gamut from suit crafting and cosmetics to interchangeable pilots, armors and passives), but is ultimately a competent, if totally generic turn-based JRPG, both narratively (the same war topics and story beats told a million times before) and structurally (town-to-trial loop, low-effort dungeons, linear skill systems, etc.). Except for its grid-oriented, space-dependent weapon equips and a prominent SP bar, one struggles to find any other feature worth mentioning.