One of the funniest games ever made.

Super Mario 64 revealed a platformer galvanized by the advent of 3D tech, unfolding its world in parallel to the new dimension. Far from including linear obstacle courses, this instead adopts a more open and surprisingly accommodating structure, akin to an adventure game that just so happens to contain the traversal of platformers. The wealth of movement options enabled by 3D - from long/side/back/triple/wall jumping to ever more eclectic 'powerups', grants a subtle degree of mastery over the perceived wobbly controls and shoddy camera. In addition, the change to quasi-missions leaves enough room for gameplay variety aplenty, that yet again complements the loose format.

That's just the tip of the iceberg, though. This is de facto less of a proper platformer and more of a delightful slapstick comedy where the player assumes neither the role of the audience nor director, but rather the bumbling stooge clumsily navigating the world around him. Primitive, almost volatile 3D physics and collisions actually contributes to the rampant hilarity, enhanced by a wondrous soundtrack and charming level aesthetics. Add to that the slippery controls plus odd sound effects from most entities (not to mention Mario's reactions) and the experience is an immaculate balance of skill-based complexity and unexpected humor. Of course, the unintentional nature of these gags is their greatest asset, an organic method that puts most overtly 'comedic' platformers before & after it to shame. That capricious nature prevails all throughout - even when their mannerism gets difficult lategame, the setbacks somehow get funnier as the stakes and desperation increase, defusing player frustration while making victory especially gratifying. Super Mario 64 is certainly influential, but its ilk - despite tighter controls and more memorable characters, never came close to matching this work's unstable goofball spirit.

Reviewed on Aug 07, 2021


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