A sharp change in direction, console and developers, Arika's Mega Man Network Transmission uses the first game's skill system to augment a Mega Man-grade action-platformer. Battle Network's chips now function like a shuffled, cooldown-balanced version of their parent's ammo mechanic, a feature that tends to collide with rather than support their more active approach. If the idea lacks imagination, the execution (particularly the bosses and level design) was even worse.

Reviewed on Aug 13, 2022


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