A sharp change in direction, console and developers, Arika's Mega Man Network Transmission uses the first game's skill system to augment a Mega Man-grade action-platformer. Battle Network's chips now function like a shuffled, cooldown-balanced version of their parent's ammo mechanic, a feature that tends to collide with rather than support their more active approach. If the idea lacks imagination, the execution (particularly the bosses and level design) was even worse.