Mega Man Network Transmission

Mega Man Network Transmission

released on Mar 06, 2003

Mega Man Network Transmission

released on Mar 06, 2003

Mega Man Network Transmission, known in Japan as Rockman EXE Transmission (ロックマン エグゼ トランスミッション), is a video game developed by Arika and published by Capcom and ShoPro Entertainment for the Nintendo GameCube console. The game was first released in Japan on 6 March 2003, and in North America and PAL regions the following June. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld.


Also in series

RockMan EXE N1 Battle
RockMan EXE N1 Battle
Mega Man Battle Chip Challenge
Mega Man Battle Chip Challenge
Mega Man Battle Network 3 Blue
Mega Man Battle Network 3 Blue
Rockman EXE WS
Rockman EXE WS
Mega Man Battle Network 3 White
Mega Man Battle Network 3 White

Released on

Genres


More Info on IGDB


Reviews View More

I'm not particularly good at action games like Mega Man Classic or X, but this was a fun experience with friends.

Network Transmission's pace is slower than other Mega Man games until you upgrade your Mega Buster, which I didn't do until late in the game. Once you get all the upgrades, it feels better to control.

Oddly enough, my favorite part of the game are the splash screens after clearing a level. The ambient victory jingle with the key art sliding onto the screen would've mesmerized me if I played it when it released.

While fun overall, definitely play another Classic or X game prior to Network Transmission to get an idea of how these games test your skill. You'd probably appreciate this game as a fun extra if you enjoy the other games.

Honestly i don't get the hate towards this game, I think it marries original megaman and the network games amazingly. Now the difficulty is high which I love, but part of that difficulty IS in some wonky mechanics here and there I agree. But I haven't played this in 15 years and picked it up and I'm addicted to it, it has great platforming, the cards are a great substitute for megaman weapons, soundtrack rocks, and the RPG elements of upgrading your health and buster, and maps to find secrets in is all awesome. I think the issues are - i don't like continuing making you reload the game, a lot of old games have this problem. I wish the chip load out were slightly less random in some way, and the boss battles move so quickly and range from very easy to insane - with few in that middle ground of difficult but fun like Needleman and Fireman. I think it could also be a prettier game, and all the text is pointless, but it's honestly a great megaman game

It's weird to think this game really exists. But yep, there is, and it's a spin-off of Battle Network. Which already acts as a semi spin-off while being its own thing and a full fledged action-RPG series.

But here we are and with a platform. The shooting type. We are safe then, right? I mean: it's Mega Man natural genre, after all!
Well...no. This was where the disappointment began. In the moment we go to the main gameplay it feels the game could play like a X game but nope: it has to remind that it's a BN spin-off with the clunky chip system to choose the weapon. The level design felt poorly designed and bland.

Most people will tell you that this game is bad, and they are right. This game is atrociously balanced, often slow and boring, and the bosses often have gimmicks that work great in normal Battle Network games, but are awful in a more traditional Mega Man game.

The soundtrack is really good.

I remember being really excited to play a Battle Network game in the format of classic Mega Man... but I really did not like it the one time I rented it. Everything from the movement to the level design felt way off.

Rokkuman'nettowāku sōshin ga kirai sugite kaiyō ga dekimashita. Mushiro gōmon sa rete sonzai o kesa rete kara mōichido purei shitai. and thats the god given truth