Rockman EXE WS

Rockman EXE WS

released on Feb 08, 2003

Rockman EXE WS

released on Feb 08, 2003

RockMan Exe Ws is a side-scrolling, platform-based video game. The gameplay mainly consisted of shooting enemies and jumping through obstacles and platforms.


Also in series

Mega Man Battle Chip Challenge
Mega Man Battle Chip Challenge
Mega Man Battle Network 3 Blue
Mega Man Battle Network 3 Blue
Mega Man Network Transmission
Mega Man Network Transmission
Mega Man Battle Network 3 White
Mega Man Battle Network 3 White
Mega Man Battle Network 2
Mega Man Battle Network 2

Released on

Genres


More Info on IGDB


Reviews View More

better than mega man network transmission

Network Transmission if it sucked less dick

I'm not entirely sure why this title is so hated, I had a blast with it! I played it via emulation on my PC with an off-brand PS4 controller and I still found it to control really well, the level designs honestly weren't bad in my opinion, sure there are death spikes but I grew up with Mega Man Classic and Mega Man X so that's par for the course as far as I'm concerned. The gameplay itself felt like a marriage between elements of Battle Network such as the chips, world, and enemies, and the X & Classic series. My only complaints honestly are that it's fairly short (which is too be expected for a game like this) and it's not as hard as either of the aforementioned platforming Mega Man series, but that said, I do think it's worth playing if you enjoy the Battle Network setting AND the gameplay of the platforming Mega Mans, I liked it.

bom jogo pro wonderswan, não que signifique muito

A linear classic MM game with a few cheap deathspikes. Still not a huge issue because the game is pretty easy and you always start with 9 lives. It is about 30 minutes long, with an extra stage on ng+. There are alternate paths in a few stages with different bosses making it worth going through.

Chip system was ok (miles better than Network Transmission) even though it was a pain to equip different ones. I mostly just stuck to the perma ones which just seemed busted too. The movement increasing ones + elec team style makes you zoom through the entire run. The different styles in this game have their own buster and attributes adding some variety. You also keep everything in ng+ making it very fast.

This game handles the 'battlechips in a platformer' gimmick better than Network Transmission does but there was just zero effort put into the rest of the game. Barren level design, bad boss fights, - feels just as cheap as you would expect from an anime tie-in game