List of mods I used available on my pastebin post here. I should also note that “Mastered” in my case means getting all the achievements, leaving out a handful of Thieves Den Awards that become active or otherwise easier to nab in NG+.

For an RPG I heavily played well over a month, fresh and pampered from revisiting Persona 3 in its original and remade form prior, as well as the hot button topic it’s become over the years, you'd expect I'd have a lot to say about Persona 5 Royal. Well... I don't, really. All I can think about in my sleep deprived state is how my 200+ hour venture - and that's generously ignoring inflated idle times Steam's counter acclimates - is how woefully underwhelming the package was save for a few bright spots, and how dispassionately apathetic I became after finally finishing and scouring out for the light.

It’s funny I mentioned my time investment a bit off the heels of a discord within FF7 Rebirth’s activities and planning, cause it should be mentioned (and emphasized) that it’s actually pretty easy to focus and fine-tune your palette into whatever it is you desire. No one except yourself, and perhaps foolish pride, is forcing you to do all of those activities after all, unless they’re particularly easy to nab off the beaten path. That is, of course, neglecting the key component: the focal point where all points are stitched and huddled around, an area P5R constantly falters over. Already saw a flashback sequence? Fret not, you’re gonna be subjugated to it not 10 minutes after. Got a good grasp of the ongoings of the story, be it by themes or event details? Alright, but you’re gonna have to bear the condescending attitude as you watch the character(s) exposit these things anyway. Grew a form of investment over a beat and how it unfolds before and during the main show? Slow your roll there bucko, you haven’t heard about the overly unnecessary and outright damaging undercurrent that ruins it! Sure, it sounds like hyperbole, and as you go along many of these detriments are either quelled or nulled, but it doesn’t change the fact that they’re present, nor does it alleviate their weight of bloat and the meekish presentation of what are honestly some pretty simple themes. The fact it took my entire first session of play to get to the initial true Free Time event on the 18th, whereas P3 - both versions, might I add - give me that freedom within just a few short hours and P4 just about half of this, is appalling.

The writing woes extend to the Phantom Thieves themselves, which I suppose isn’t a Hot Take or anything since there’s been a bit of a debate surrounding them over the years. To dispel some common points, I don’t believe the notion that they are “centered” around Joker - on the contrary, not only is this running along the recurring theme of “kinship through displacement”, there’s already a bit of an established line between Ann and Ryuji, Futaba and Sojiro, and, though faint and dubious, Makoto and Haru. As a group, there’s a rather believable sense of friendship and camaraderie developed and finalized throughout the course of the story amidst the hustle and bustle of urban civilization, which is a bit of a surprise since I was pessimistically expecting the opposite. What did come true, unfortunately, is the lack of individualism and the expression that's delivered from it. The handling of Ann and Haru are criticized enough that I don’t think I can add anything to the former’s blobby mold of an archetype and hypocritical implementation of her supposed freedom of self-expression, and the latter’s seed of growth taken away due to the already mentioned bloat plaguing the game; same with Ryuji and how his (great) Social Link about reliance on others and strength through teamwork is routinely undermined by him being treated as a joke within the main cutscenes. Futaba is ostensibly headcanoned as one under the Autism umbrella, and while the intent is competently delivered and well-handled, the amount of #GAMER allusions are poor and clumsily handled, leading to a bumpy state of her psyche. Yusuke, who’s SL arc revolves around the dichotomy of man and their drive of passion within the hobbyist and professional mindset, is often treated as The Quirky Oddball One of the group with superficial understanding as to what art is since they did this like, twice before I guess and believed third time is truly the charm, which is also why they made Morgana have the same arc as Teddie and Aigis but without any of the things that made those two compelling. Of the group, Makoto is the one with the fewest weights holding her down; her arc is straightforward, explored to its fullest in her SL with little downplay within the narrative, and her importance in the group is always front and center. Her straight-edge nature can be too plain at times, granted, as are her connecting points regarding resolve and resolution, but compared to everyone else? It’s way easier to swallow. To reiterate, however, my main issue isn’t with the characters themselves, honestly I only truly despise Morgana and his obnoxious (albeit small in intensity) demeanor - it’s just kind of hard to truly feel connected with the group when the game seems to treat them more so as dolls for amusement than actual people, something even P4 never fully succumbed to during its outing.

I kind of wish I had more to say, really, cause it’s not as if I totally hate P5R or anything. There’s some good bits in here, like the full exploration of escapism as a theme finally being done here thanks to the “Royal” part of the game desperately giving the endgame a sense of closure, some of the non-essential confidants like Hifumi, Mishima, Chihaya and Yoshida being great to explore despite the drawbacks, and the superbosses being a fair bit of fun to go over. But, like, I’m not really sure what more I can add unfortunately. I’d sort of just be repeating common talking points and, compounded by the fact I’m facing burnout from both writing and my aforementioned time allocation, it just feels fruitless to go over? Like I don’t want to be the umpteenth mouthpiece going over how ridiculously easy this game is even excluding Merciless’ baffling(ly hilarious) modifiers pertaining to player favor and the constricted dungeon design making it so that ambushes are a rare, if ever present, occurrence one can face, cause everyone already discussed that. Did you know that, even in the original team, there were some Etrian Odyssey battle planners? Really makes me wonder how the hell it ended up so milquetoast in engagement, dungeon layout, and the us v them nature of gameplay routing when EO1’s first two stratums already had more going on. It’s also why I’m hardpressed to mention my adoration with Third Semester, cause I can’t quite word it in a way that isn’t already brought up by the people, what with Maruki, Akechi, and Kasumi being the ethos, pathos, and logos of Joker’s - and by principle, Yuki and Narukami’s - Wild Card slot and the reflection they face should his life be altered ever so slightly. I dunno man, it’s like… expansion aside, this is the RPG that got a lot of people into the genre now? The Atlus mega-hit? I’m a lot cooler on the problems than others seem to be, and I wouldn’t cynically berate others over this cause that’s stupid and rude, but it does leave me scratching my head and wondering what else I had missed in my long, long journey as an urbanite Fool.

Reviewed on Apr 27, 2024


7 Comments


12 days ago

"No one except yourself, and perhaps foolish pride, is forcing you to do all of those activities after all, unless they’re particularly easy to nab off the beaten path."

that part really resonated with me, see people ruin a lot of media for themselves by engaging with it in ways that clearly doesn't suit their tastes

i have a complicated relationship with p5, both for its unavoidable excess and political messiness, but i will say that it is the game that revitalized my love for turn-based rpg gameplay after a 6 year period of my life where i wasn't sure if i'd ever be able to enjoy a lot of my favorite games in the way i once did. hard for me to outright hate it the more time goes on, but i think compared to other mass appeal entries in long-running series like OoT, ff7, etc, it is a lil more confounding in its broader acclaim, tho maybe not as much as the people who tear into every aspect of it make it out to be

12 days ago

given that the EO team were called on to help SMTV and its dungeons still ended up being banjo kazooie platforming shit I'm unsurprised to see they weren't able to salvage persona's historically bad dungeon layer here either

at this point I'm just assuming it's intentional

12 days ago

@theia I'm not really much of a completionist myself, but using guides for RPGs every now and then tends to have this happened to me lmao. I sort of pre-plan ahead of time if I actually want to go all-in on that aspect or just do enough of it so that I feel satisfied before endgame. P5R was at least on the tolerable side when it came to side content, since its lay out of them had made it pretty easy to slice them up into chunks and priority as time went on.

I remember when I first played it back in 2017, it was the same day I lost my original 3DS as well as finishing P4 a good few months or so prior and left feeling a lil jaded about it, so it was both a good escape and a revitalizing air at the time up to and including the finish line. Now my feelings on the two games have flipped, even if P4 isn't exactly a saint wrt its political and social balancing either. Funny how life works, I guess.

@curse Likely, but it's still a puzzling inquiry, though considering this and SMTV are pretty obviously burnt from really bad development problems I suppose that could be one reason it foundered here. It's funny how playing both the main dungeons and Mementos in a state of complacency had me yearning for the knockoff Mystery Dungeon-ass design of 3 and 4, where I could at least be wearied about a potential beatdown as I march onward on boxy environments or linear hallways.
How unfortunate
Also interesting take on the dungeons. I personally think they're leagues better than 3 and 4's and the best in the series after dds1's lol

12 days ago

@NOWITSREYNTIME17 I can't really see it. The randomization of Tartarus and TV World leave a lot to be desired (especially in the latter's case), but they at least managed to instill a sense of (pre-)planning and routing with how enemies can be able to trip you up without warning, as well as careful positioning to get the drop on them. 5(R) really eases up on this in a way that feels unnatural, even when disregarding Confidant abilities that you can obtain over the course of the runtime cough Chariot Rank 7 and Faith Rank 2&4 cough, since its overuse of the constricted environments and tight corridors makes it the easiest of peekaboo drop-ons for these titles. I'd tolerate that if its increased focus of puzzles were anything special, but they're so mind-numbingly dull it's rather aggravating, as if the training wheels were bolted on and never loosening. It took until Okumura for me to actually like a dungeon, and from there on it's a bit of an increase in quality.

Haven't touched DDSaga1 in several years but I don't recall having much ire there, same with Nocturne.
Agree to disagree then, also funny cuz okumuras is hands down my least favorite lol