Blurbs

When I feel like saying something but not writing a "review", y'know?

Puts everything on one button + the stick, feels more seamless than basically every other kart racer in existence. Can be played one-handed(!!)

Controls/input study material.
The best Bomberman experience bar none, customizable to play like nearly any flavor you'd prefer in the 2D stylings with what feels like seemingly lagless online multiplayer.
Extremely good onboarder for RTS, leaning more on the derived tower-defense genre's fundamentals to simplify the play field and focus more on unit decision making rather than macro game (i.e. AOE2)
One of the coolest games conceptually, absolutely dependent on playing through the bongos or some DIY equivalent. DO NOT play the Wii version. The platforming-combo system is genius.
Extremely misrepresented game, often depicted as some reddit-tier "lol random" explosion simulator when it has an incredibly rewarding heist game style for its campaign, one of the most satisfying games I've ever 100%ed; did the initial playthrough (+all bonus objectives) with a self-imposed "no tool upgrades" rule and found that every mission felt playtested to be doable albeit extremely tight and heavy on clean routing and movement.
My longest "review" is just the draft for this game. I have no clue if I'll ever pick the draft back up again and refine it, but my god, I hope that gives some indication for how much this hit me. Completely honest, the gameplay is very simple, to a fault really, but I adore everything about the story, characters, world, music, etc.; and had one of the only times I audibly said "no fucking way" for a singleplayer game, completely taken by surprise in a way no others have done. You'll know when you reach it.
"It's just worse TTYD 🤓🤓" <- me when I'm miserable and refuse to meet anything on its own terms and won't engage with the extremely expressive combat system. Bug Fables might be triggering if you've made a defining personality trait of yours the ability to trace Titane (2021)'s lineage to David Lynch and Cronenberg as a reason for Why It Doesn't Rip, Actually.
Masterstroke of FPS design that other shooters are still trying to catch up to, succeeding in having "unbalanced" moments that are still more balanced than most completely symmetrical FPSes despite being class-based, with unique weapons and mechanics, and asymmetric modes and maps.

Mann vs. Machine is also one of the best co-op experiences ever created, more or less pulling off what Killing Floor did in a much more compact, tighter package. The community events by Potato MvM and Moonlight MvM bring this up to top 5 status for co-op experiences.
Another masterstroke of overall game design, and as a package probably one of the single best in the entire medium. Extremely player expressive and creative mission design (for the vast majority), with maybe 3-4 actual "duds" across the trilogy. Hate the always online (bypassable with self-hosted server, but then it skips all of the unlock progression; up to you) and won't forgive IOI's horribly handled cross-game integration and confusing DLC packs prior. (9/10)
Every time I've thought about writing a review for this I feel it's a futile effort. You simply need to play it to understand what an "artillery game" is and that this is the best to ever do it, and it's not even close.
Deceptively nuanced racing game with an absurdly challenging missions mode on top. The AIR system offers more to chew off than even its official successors. (ZG + FR are regressions, ASR is mediocre, ASRT is fine.)
The vast majority of my hours are just in prop hunt, absurd how much "hide and seek but in video games" can be milked. Shoutouts to GFL, probably dead now but they promoted using a moonjump command to hide in extra cheeky spots. The sweatiest hide and seek, the meatiest hidden peak.
One of those things where I'll concede in that I may lower my rating on replay, but hardly by a notable amount, likely an 8/10. I don't understand the complaints of "it's too easy" from people who refuse to then engage with the Death Wish Mode. I'll also concede that grapple hook needing to be a badge is silly, but if you're on PC why have you not just added the mod that makes it permanent? Please have some level of initiative.
[series] Extremely overhated nowadays for things it didn't even do, just because its copycats are bad doesn't make it retroactively bad. Smarter encounter and level design than the vast majority of its contemporaries, with better weapon realization as well as active reload being different for each weapon requiring the player to always be alert not just of enemies that try to push their position but when to reload with correct timing even in the heat of battle. 2 is my least favorite, I still enjoyed it though. 100% designed as a co-op experience, btw.
It's not even finished and it's already one of the greatest games of all time. Fantastic character writing, continues to live and thrive from its obvious MSPA origins the way a lot only pay homage to often with a twinge of internal cynicism.
Four inch trackball and three properly spaced apart launch buttons make this probably my favorite arcade experience.

6 Comments


21 days ago

I think the Sniper really holds TF2 back from being a shining example of FPS balance, but its otherwise got some of the best weapon design ever

21 days ago

@umezono Nah. Sniper's not that good, barely anyone gave a shit until the bots rolled in.
"remove sniper tf2 before:2018 site:steamcommunity.com", forum post topics: barely breaking double digits seemingly, fighting for space with other benign posts asking for Pyro to be removed. The real answer is Medic anyways if we're scared of a singular class breaking the flow of the game, as any team without one might as well forfeit if the other team has even one.

20 days ago

i wasnt talking about removing the sniper from the game, just that he is poorly balanced.

20 days ago

I 100% agree the medic is super centralizing though. Though dedicated support classes always end up being so in team-based PVP games.

20 days ago

@umezono Oh yeah I just said "remove" because that's typically how class posts like that are mentioned. There's others I could search for but in TF2 it's the most common phrasing. And yea I agree somewhat, I think Sniper could be tweaked (should not be able to drop med from 1 full bodyshot, but that's really my biggest complaint). Most servers that do tweak the class find success in dropping full bodyshot to 140, halving the reserve ammo and requiring a "reload" every 3 shots. I just heavily disagree that it's a sole reason for holding it back, especially when in most other contemporary FPS that have snipers, it's the most powerful weapon on the field 9/10 times (CSGO, Halo, CoD, Battlefield, etc.) with even less counterplay; though CSGO's easily works the best.

18 days ago

amen on air ride, we need more games that can be played with one hand. also bad north is so underrated, just a solid game all around


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