- Excellent sprite work and music
- Camera goes very low sometimes so very easy to get hit by random enemies from above but overall fairly easy
- Only took me 2:30 to beat the game so would not recommend unless you plan to 100% it
- Automatically pogoing when you jump messed with my muscle memory for about an hour
- The frame rate on Switch at times is genuinely abysmal. The final boss is so bad about this that I almost died to attacks teleporting on screen.
- Riddled with bugs though this has apparently been updated. Multiple softlock reports in a roguelite coming from tons of people is just hilarious. Experienced some of them while getting the true ending and some of the feats which soured my opinion on the game quite a bit. Should not have been released like this in any way.
- Some of the true end requirements are very annoying. The one where you have to get the bomb to the door in time feels impossible in the Grub Pit.
- A lot of the unlockable accessories and relics are really mediocre to bad. Ends up polluting the item pool rather than having more variety for runs.
- The story is simple as it’s a roguelite but I would have liked more cutscenes of the Hexcavators interacting with each other. At the very least it would be nice if they all talked with Drill Knight before their fights. Felt like they wanted to emphasize the group being a team compared to the Order but ended up failing. Also, to be incredibly pedantic, Tinker and Mole for some reason willingly work together despite Showdown making it seem like they barely know each other when they meet inside the mirror. There’s also a KoC NPC who references Joustus despite it not existing yet.

Reviewed on Sep 23, 2022


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