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This review contains spoilers

So you know where I am coming from: I very much enjoyed Fallen Order as a game in a mechanical sense, but what made me love it was its writing of the characters.
Apparently, there was a bit of a change in the writer’s room and it shows. I have some issues with the writing of the game that I would like to point out, so spoilers ahead:

There are three major bad guys in this story: the first one you meet is kinda fun in a comic character sense. The second one, which is intended to fulfil some High Republic marketing agreement, I suspect, appears in an unbelievable way out of nowhere. It actually made me laugh out when it happened. I don't know if the character is supposed to be cool, but he acts like a complete idiot (leaves boss fights because he has important work to do and the likes) and has the dumbest motivation for his evil-doings you can possibly come up with: he feels his work (it might actually have been hard work) was under-appreciated. So dark side driven mass murder it is. The writers wanted him to act as some kind of mirror to Cal, but after playing Fallen Order, I find it very hard to believe that Cal could fall for the same stupid reasons this guy has. See, Cal is a general good guy, he is a Jedi with a hands-on mentality (thus the rolled-up sleeves?). I found that very charming about him, but the first game was criticised for this, so I guess the writers wanted to address it. Don't get me wrong: There is reason in this game for Cal to come to face his darkness, but the game has a strange way to focus on those that shouldn't really affect him.
The last boss comes with the most severe problems though. His daughter's safety is his main motivation and there is maybe an interesting point to be made how this could affect one’s decision. But the point isn't handled well and emotionally, it misses the mark: the daughter is present in some scenes in the late game but she is handled like a prop. She barely speaks and doesn't really react to anything that is happening. When Cal kills her father, she looks a bit sad, but after it is explained to her that she should learn how to live with this loss, she joins the crew of the Mantis. Remember that this are the people that killed her father. This is very frustrating to me. In this scene, the writing wants the characters to empathize with the child, but the writers themselves have seemingly forgotten to do exactly that.

The gameplay is very good and I encountered little technical issues.