This review contains spoilers

A peak roguelike experience.

Risk of Rain 2 is an outstanding sequel from its 2D predecessor that adapted its mechanics and gameplay beautifully. The cell-shaded environments as well as the character designs are amazing. All the characters offer such unique and innovative playstyles, which enhances the playability beyond the already countless of hours you could spend on this game. It feels great to unleash waves of abilities against your enemies, and when you eventually reach near god-like power (Which you will) the feeling turns to that of being consumed by power.

Which is another thing that this game does so well: making you realize that you're the enemy. The world itself is left mysterious in terms of lore, unless you which to look through logs and item descriptions. However, instead of detracting a little from the storytelling like many of the FromSoftware games, it adds to the themes of this unknown alien world. You are alone on this planet and everything is out to kill you. Or so it would seem, because as you gain immense power through the use of the games many items, you realize you've crossed the threshold of fighting for survival, and instead have turned to planetary genocide.

Chris also continues to outdo himself with a 10/10 soundtrack.

Game is the GOAT!

This review contains spoilers

A complete love-letter from Bungie, that excels in everything that Halo is known for.

A refreshing take on a campaign that moves away from the one-man army feel that the other mainline Halos provide. Reach isn't afraid to put the player in a world where loss and eventually, death, is inevitable. This to me, is what makes the story and the overall journey of the game worthwhile and fulfilling. The uphill battle you face and the shadow of death looming over you, is what gives the game the feel of humanity. Noble team and the Spartans act as beacons of hope and the fight against the Covenant, but at their core, they too are still only human. You don't play as an un-killable super-soldier, you slowly feel the world crumble, and save only what you can. The eventual deaths of Noble team and yourself, is both the heroic sacrifice for mankind, and the mortal reality of war.

Multiplayer and custom games are the backbone of all things Halo, and Reach does not disappoint. The maps are full and detailed, many taken straight out of scenic parts of the campaign. The highly customizable forge world offers a huge amount of playability and sandbox features. There is an expansive selection of game modes, ranging from the chaotic Big Team Battle, to fast paced rounds of Infection. Armor customization is at its absolute peak with Reach. A massive library of armor pieces, a solid set of colors, and new armor options/effects as well.

Game is the GOAT!