A well-written and distinctive sci-fi story with gameplay that is surprisingly engaging considering it is all menu- and dice-based. The resources all felt well-tuned to the point where everything was manageable but never easy. You can choose the order you tackle plotlines to some degree which is cool but resulted in me finishing what felt like the core plot/conflict while there was still a ton of other content left. Without that looming threat, I didn't feel particularly driven to follow the remaining story threads, so that back portion of the game wasn't anywhere near as engaging as what led up to it.

If I have any stylistic quibble, it's that the game can be a little too similar to Disco Elysium. The genre and setting are so different that it's easy to get past, but the general interface with the scrolling text in the box on the right-hand side of the screen is needlessly similar to the game's clear inspiration, and some of the writing, particularly in regards to the hacking/more surreal elements feels like it's trying to ape Disco Elysium's writing style (and not quite nailing it). I see this as a bit of a game-industry-wide issue where many games go a bit beyond taking inspiration and get a little too close to copy cat-ing for my liking. If films lifted as much wholesale from each other, everyone would call them out as rip-offs, but nobody bats an eye when it happens in games. Part of this comes down to how game genres proliferate based on individual successful games, with Souls-likes and how every battle royale game is ripping off the design elements of the others and whatnot. That doesn't happen in cinema. But this is a larger topic for another forum. Citizen Sleeper is good.

Reviewed on Feb 28, 2023


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