Just some awesome high-concept sci-fi action. Remedy has quickly become one of my all-time favorite studios. The games they make might not always land flawlessly, but they are constantly putting out stuff that feels fresh and high effort. These guys are always doing something outside the box.

Quantum Break really worked for me. My main, and pretty much only, gripe with it is the TV show aspect. It’s such a weird decision, and as I stated these come with the Remedy territory, that doesn´t really work. It simply is extremely less interesting and compelling when compared to the “game” section of this game. It feels and looks like cheap TV, the things that happen in it have no real impact on the game, and the game itself has no real impact on it, even though the game constantly tries to tell you that it actually does. These 4 episodes add up to about an hour of fleshing out very minor characters that barely show up in the game. It doesn't help that these handful of characters are extremely paper thin, and their respective performances are, as I said before, straight out of a cheap TV show.

These episodes are to be endured rather than enjoyed. I also find it extremely bizarre that the game, at least on PC, streams these episodes from some Microsoft server that will one day be inevitably shut down. There’s no option on steam to download these episodes, and if you play offline, you simply aren’t able to watch them. This adds to the idea that these poorly executed, extra-long, live action cutscenes, are just non-essential filler that could simply not be there at all without impacting the overall player experience.

I do believe that the whole “live action interludes that are affected by in-game decisions” concept could work if more budget and care went into it. And if they were actually developed in a way that complements the gameplay sections instead of as an addon that feels more like an afterthought.
At least the game itself, removed from the “TV show”, is a banger. The story is pure dumb fun sci-fi, with just the right amount of science mumbo jumbo, compelling characters, interesting macguffins and awesome set pieces. I didn’t really care for the “decisions” you can take in between acts, but it ties well into the whole time-travel/multiverse concept that the narrative goes for. Overall, great writing, great performances from a well-known cast, pretty much perfect pacing, I had a blast with it.

Graphically it’s a spectacular game. It looks gorgeous and way ahead of its time, especially the facial animations of the main cast. But it’s the overall visual design that really stands out here. Every location feels like a real space instead of a combat arena, populated with little dumb things everywhere to really sell them as real. The whole visual language they developed for the fractures and “time powers” is simply gorgeous looking and adds a lot of punch to the action. Great architecture and lighting too.

The gameplay is so much fun that it’s kind of a pity that combat encounters feel so short and few and far between. It feels as kinetic and engaging to move around and shoot as it did in Max Payne. Some of the powers available here are clear callbacks to the bullet time shooting present in those games. Everything here pushes you to zoom around the arena, evading baddies and just wrecking them. A blast to play through, I just wished there were more combat opportunities in it.

One other very minor gripe. While it is very much improved here, and there’s a little puzzle aspect to it, Remedy should really cool it with the platforming sections. Not their forte.
Great game brought down a peg because of the terrible “TV show” addon. Honestly, I’d say to skip them altogether when playing if the first couple of minutes don’t grab you, because the game is very much worth seeing through.

Reviewed on Feb 28, 2024


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