Being one of the most unique visual novels I've played so far, Gnosia plays pretty much like Werewolf, with its unique mechanic being looping. You start the game on a ship with no memories and must find the titular bad guys Gnosia (or the other way around if you're Gnosia, killing every human) among the rest of the crew through deduction gameplay, looping back to the start after each successful or unsuccessful run to repeat this process, each loop adding more characters and events that slowly unfold the mystery of Gnosia.

I really love this as a concept and I had a great time figuring out the story, the different character events and endings but I also understand and acknowledge that the loop system overstays it's welcome at around 30 loops in. And if you're lucky enough with RNG and figuring the requirements to some of the events then you may even finish the main story in less than 100 loops but that wasn't the case for me lol (took me 168). And like I mentioned, I loved finding all the endings and events but man some of them were pretty obscure and actually frustrating to get (one example was one event required me to end the game as Gnosia with one specific character alive and for like 8 times I tried getting this event, this same person kept exposing me as Gnosia even though we were supposedly working together against everyone else, leading me to get put into cold sleep everytime. Nearly drove me insane.)

Art and music were a big highlight for me, just beautiful in all aspects. I enjoyed most of the characters, even considering that they don't really have much depth to them aside from brief characteristics and a few lines of dialogue here and there outside of events/endings that alude to their background. Setsu and Remnan were probably my favorites from the bunch.

Overall, it's a game worth experiencing even though I know the loop system will turn alot of people off from picking this up.

Reviewed on Dec 15, 2023


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